Games developer, Bungie, has confirmed that the all-conquering Halo 3 video game for the next generation Xbox 360 console doesn’t run in high-definition but claims that ‘it’s practically impossible to discern the difference.
Although the games uses a lower 1152 x 640 resolution, Bungie say that it uses tow frame buffers to create its final image – an unorthodox technique used to improve dynamic lighting range.
According to Bungie, "This ability to display a full range of HDR, combined with our advanced lighting, material and postprocessing engine, gives our scenes, large and small, a compelling, convincing and ultimately 'real' feeling, and at a steady and smooth frame rate, which in the end was far more important to us than the ability to display a few extra pixels.
"In fact, if you do a comparison shot between the native 1152x640 image and the scaled 1280x720, it's practically impossible to discern the difference. We would ignore it entirely were it not for the Internet's propensity for drama where none exists.
"The reason we haven't mentioned this before in weekly updates, is the simple fact that it would have distracted conversation away from more important aspects of the game, and given tinfoil hats some new gristle to chew on as they catalogued their toenail clippings."
Despite all this, Halo 3 was released last week on the 360 and has smashed all sales records as well as receiving rave reviews from gaming critics.
Via
Eurogamer
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